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Nowhere to Run

Nowhere to Run

Enchantment

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

uncommon · #111 · dsk

Previewed: June 28 · Spoiled by Wizards of the Coast